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Thinking 2.0

As web geeks, we have a thick skin towards jargon. We all know that “Web 2.0” has been done to death. At Blue Flavor we even have a jargon bucket to penalize those who utter such painfully overused jargon with a cash deposit. But Web 2.0 is a term that has lodged itself into the conscience of the masses. This is actually a good thing.

The 2.0 suffix was able to succinctly summarize all that was wrong with the Web during the dot-com era as well as the next evolution of an evolving media. While the core technologies actually stayed basically the same, the principles, concepts, interactions and contexts were radically different.

With that in mind, this Christmas I want to introduce to you the concept of Mobile 2.0. While not exactly a new concept in the mobile community, it is relatively unknown in the web community. And since the foundation of Mobile 2.0 is the web, I figured it was about time for you to get to know each other.

It’s the Carriers’ world. We just live in it.

Before getting into Mobile 2.0, I thought first I should introduce you to its older brother. You know the kind, the kid with emotional problems that likes to beat up on you and your friends for absolutely no reason. That is the mobile of today.

The mobile ecosystem is a very complicated space often and incorrectly compared to the Web. If the Web was a freewheeling hippie — believing in freedom of information and the unity of man through communities — then Mobile is the cutthroat capitalist — out to pillage and plunder for the sake of the almighty dollar. Where the Web is relatively easy to publish to and ultimately make a buck, Mobile is wrought with layers of complexity, politics and obstacles.

I can think of no better way to summarize these challenges than the testimony of Jason Devitt to the United States Congress in what is now being referred to as the “iPhone Hearing.” Jason is the co-founder and CEO of SkyDeck a new wireless startup and former CEO of Vindigo an early pioneer in mobile content.

As Jason points out, the mobile ecosystem is a closed door environment controlled by the carriers, forcing the independent publisher to compete or succumb to the will of corporate behemoths.

But that is all about to change.

Introducing Mobile 2.0

Mobile 2.0 is term used by the mobile community to describe the current revolution happening in mobile. It describes the convergence of mobile and web services, adding portability, ubiquitous connectivity and location-aware services to add physical context to information found on the Web.

It’s an important term that looks toward the future. Allowing us to imagine the possibilities that mobile technology has long promised but has yet to deliver. It imagines a world where developers can publish mobile content without the current constraints of the mobile ecosystem.

Like the transition from Web 1.0 to 2.0, it signifies the shift away from corporate or brand-centered experiences to user-centered experiences. A focus on richer interactions, driven by user goals. Moving away from proprietary technologies to more open and standard ones, more akin to the Web. And most importantly (from our perspective as web geeks) a shift away from kludgy one-off mobile applications toward using the Web as a platform for content and services.

This means the world of the Web and the world of Mobile are coming together faster than you can say ARPU (Average Revenue Per User, a staple mobile term to you webbies). And this couldn’t come at a better time. The importance of understanding and addressing user context is quickly becoming a crucial consideration to every interactive experience as the number of ways we access information on the Web increases.

Mobile enables the power of the Web, the collective information of millions of people, inherit payment channels and access to just about every other mass media to literally be overlaid on top of the physical world, in context to the person viewing it.

Anyone who can’t imagine how the influence of mobile technology can’t transform how we perform even the simplest of daily tasks needs to get away from their desktop and see the new evolution of information.

The Instigators

But what will make Mobile 2.0 move from idillic concept to a hardened market reality in 2008 will be four key technologies. Its my guess that you know each them already.

1. Opera

Opera is like the little train that could. They have been a driving force on moving the Web as we know it on to mobile handsets. Opera technology has proven itself to be highly adaptable, finding itself preloaded on over 40 million handsets, available on televisions sets through Nintendo Wii or via the Nintendo DS.

2. WebKit

Many were surprised when Apple chose to use KHTML instead of Gecko (the guts of Firefox) to power their Safari rendering engine. But WebKit has quickly evolved to be a powerful and flexible browser in the mobile context. WebKit has been in Nokia smartphones for a few years now, is the technology behind Mobile Safari in the iPhone and the iPod Touch and is the default web technology in Google’s open mobile platform effort, Android.

3. The iPhone

The iPhone has finally brought the concepts and principles of Mobile 2.0 into the forefront of consumers minds and therefore developers’ minds as well. Over 500 web applications have been written specifically for the iPhone since its launch. It’s completely unheard of to see so many applications built for the mobile context in such a short period of time.

4. CSS & Javascript

Web 2.0 could not exist without the rich interactions offered by CSS and Javascript, and Mobile 2.0 is no different. CSS and Javascript support across multiple phones historically has been, well… to put it positively… utter crap.

Javascript finally allows developers to create interesting interactions that support user goals and the mobile context. Specially, AJAX allows us to finally shed the days of bloated Java applications and focus on portable and flexible web applications. While CSS — namely CSS3 — allows us to create designs that are as beautiful as they are economical with bandwidth and load times.

With Leaflets, a collection of iPhone optimized web apps we created, we heavily relied on CSS3 to cache and reuse design elements over and over, minimizing download times while providing an elegant and user-centered design.

Leaflets

In Conclusion

It is the combination of all these instigators that is significantly decreasing the bar to mobile publishing. The market as Jason Devitt describes it, will begin to fade into the background. And maybe the world of mobile will finally start looking more like the Web that we all know and love.

So after the merriment and celebration of the holiday is over and you look toward the new year to refresh and renew, I hope that you take a seriously consider the mobile medium.

By this time next year, it is predicted that one-third of humanity will be using mobile devices to access the Web.

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Comments

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  • Lembit Kivisik http://www.developers-team.com/

    Good read. Encouraging. Brian, it would be very interesting to hear your opinion about Flash Lite. Why isn’t FL in your list? Thank you and have a merry Christmas.

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  • mark rushworth http://www.markrushworth.com

    I dont know about in the US but in the UK the barrier to ‘mobile 2.0’ has been the cost of web browsing on a mobile device and in 2008 the only thing that is going to change is that iPhone users who are paying though the nose for hardware and an extortionate monthly contract get unlimited data on their phones (skype anyone?). as soon as carriers release their stranglehold on data pricing then thats the only blockage to ‘mobile 2.0’ and has been since the 90’s! DoCoMo (or whatever its called) has been massively popular in the far east for many years wholly due to a more reasonable data pricing structure. Yes Opera is a neat browser, yes the iPhone brings true web page browsing to mobiles but until data and bandwidth are sorted then we’re going nowhere!

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  • Mike Parker http://www.theattentionproject.com

    Totally agree with Mark on this one. Also hailing from the UK. It has been the ridiculous data charges that UK carriers impose that has prevented me, and I suspect the majority of others from mobilizing the web. Things are starting to change in this area, but I’d still say cost is a far more important component than the technology.

    It’s good that the technology is improving and converging with the non mobile web, and also we’re starting to experience more reasonable levels of charges for mobile data. At some point in the very near future I’d expect these two variables to converge, and set in motion the gears to fast forward the mobile web.

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  • Matt Robin http://www.mattrobin.com

    Mark: Your response is nearly identical to my own – so I won’t repeat what you’ve written, but just to say that you’re spot-on!

    As much as I like this article and ‘Mobile 2.0’ in general, it really is going to stumble in the UK if carriers continue screwing the consumers.
    One of the flaws of this article (if not the push for Mobile 2.0 itself) is that much of it hangs on one phone – the iPhone – but aside the iPhone, which other mobile/cell phones have been launched on the market that come anywhere close to matching or competing with it? None!

    While that is great for the iPhone (and I’ll be the first person to say it fully deserves it’s success) – it is offered on only only one network, with weedy contracts at inflated prices…all of which are far too limiting for many consumers.

    Mobile 2.0 does seem to be taking steps in the right direction, but phone manufacturers and carriers (at least in the UK) are not!

    2008 needs to see Mobile-browsing costs in the UK fall dramatically, and Mobile 2.0 needs to be used on various handsets (not just the iPhone), or it will remain as much of a novelty as it did in 2007.

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About the author

Brian Fling

Brian Fling has been a leader in the web and mobile user experience. He has worked with several Fortune 500 companies to help design and develop their online experiences. Brian is a frequent speaker and author on the issues on mobile design, the mobile web and mobile user experience.

He co-created a series of iPhone web applications called Leaflets to showcase the concepts of “Mobile 2.0” just two weeks after the iPhone launched. Brian co-authored the , the first free publication to cover mobile web design and development from start to finish. He runs one of the largest online communities focused on mobile design. He is currently writing O’Reilly Media’s first book mobile, Mobile Design and Development.

Today Brian runs a small studio called Fling Media with his wife Cyndi.

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